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AI 101

What is Meta-Learning?

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What is Meta-Learning?

One of the fastest-growing areas of research in machine learning is the area of meta-learning. Meta-learning, in the machine learning context, is the use of machine learning algorithms to assist in the training and optimization of other machine learning models. As meta-learning is becoming more and more popular and more meta-learning techniques are being developed, it’s beneficial to have an understanding of what meta-learning is and to have a sense of the various ways it can be applied. Let’s examine the ideas behind meta-learning, types of meta-learning, as well as some of the ways meta-learning can be used.

Defining Meta-Learning

The term meta-learning was coined by Donald Maudsley to describe a process by which people begin to shape what they learn, becoming “increasingly in control of habits of perception, inquiry, learning, and growth that they have internalized”. Later, cognitive scientists and psychologists would describe meta-learning as “learning how to learn”.

For the machine learning version of meta-learning, the general idea of “learning how to learn” is applied to AI systems. In the AI sense, meta-learning is the ability of an artificially intelligent machine to learn how to carry out various complex tasks, taking the principles it used to learn one task and applying it to other tasks. AI systems typically have to be trained to accomplish a task through the mastering of many small subtasks. This training can take a long time and AI agents don’t easily transfer the knowledge learned during one task to another task. Creating meta-learning models and techniques can help AI learn to generalize learning methods and acquire new skills quicker.

Types of Meta-Learning

Optimizer Meta-Learning

Meta-learning is often employed to optimize the performance of an already existing neural network. Optimizer meta-learning methods typically function by tweaking the hyperparameters of a different neural network in order to improve the performance of the base neural network. The result is that the target network should become better at performing the task it is being trained on. One example of a meta-learning optimizer is the use of a network to improve gradient descent results.

Few-Shots Meta-Learning

A few-shots meta-learning approach is one where a deep neural network is engineered which is capable of generalizing from the training datasets to unseen datasets. An instance of few-shot classification is similar to a normal classification task, but instead, the data samples are entire datasets. The model is trained on many different learning tasks/datasets and then it’s optimized for peak performance on the multitude of training tasks and unseen data. In this approach, a single training sample is split up into multiple classes. This means that each training sample/dataset could potentially be made up of two classes, for a total of 4-shots. In this case, the total training task could be described as a 4-shot 2-class classification task.

In few-shot learning, the idea is that the individual training samples are minimalistic and that the network can learn to identify objects after having seen just a few pictures. This is much like how a child learns to distinguish objects after seeing just a couple of pictures. This approach has been used to create techniques like one-shot generative models and memory augmented neural networks.

Metric Meta-Learning

Metric based meta-learning is the utilization of neural networks to determine if a metric is being used effectively and if the network or networks are hitting the target metric. Metric meta-learning is similar to few-shot learning in that just a few examples are used to train the network and have it learn the metric space. The same metric is used across the diverse domain and if the networks diverge from the metric they are considered to be failing.

Recurrent Model Meta-Learning

Recurrent model meta-learning is the application of meta-learning techniques to Recurrent Neural Networks and the similar Long Short-Term Memory networks. This technique operates by training the RNN/LSTM model to sequentially learn a dataset and then using this trained model as a basis for another learner. The meta-learner takes on board the specific optimization algorithm that was used to train the initial model. The inherited parameterization of the meta-learner enables it to quickly initialize and converge, but still be able to update for new scenarios.

How Does Meta-Learning Work?

The exact way that meta-learning is conducted varies depending on the model and the nature of the task at hand. However, in general, a meta-learning task involves copying over the parameters of the first network into the parameters of the second network/the optimizer.

There are two training processes in meta-learning. The meta-learning model is typically trained after several steps of training on the base model have been carried out. After the forward, backward, and optimization steps that train the base model, the forward training pass is carried out for the optimization model. For example, after three or four steps of training on the base model, a meta-loss is computed. After the meta-loss is computed, the gradients are computed for each meta-parameter. After this occurs, the meta-parameters in the optimizer are updated.

One possibility for calculating the meta-loss is to finish the forward training pass of the initial model and then combine the losses that have already been computed. The meta-optimizer could even be another meta-learner, though at a certain point a discrete optimizer like ADAM or SGD must be used.

Many deep learning models can have hundreds of thousands or even millions of parameters. Creating a meta-learner that has an entirely new set of parameters would be computationally expensive, and for this reason, a tactic called coordinate-sharing is typically used. Coordinate-sharing involves engineering the meta-learner/optimizer so that it learns a single parameter from the base model and then just clones that parameter in place of all of the other parameters. The result is that the parameters the optimizer possesses don’t depend on the parameters of the model.

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Blogger and programmer with specialties in Machine Learning and Deep Learning topics. Daniel hopes to help others use the power of AI for social good.

AI 101

What is Federated Learning?

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What is Federated Learning?

The traditional method of training AI models involves setting up servers where models are trained on data, often through the use of a cloud-based computing platform. However, over the past few years an alternative form of model creation has arisen, called federated learning. Federated learning brings machine learning models to the data source, rather than bringing the data to the model. Federated learning links together multiple computational devices into a decentralized system that allows the individual devices that collect data to assist in training the model.

In a federated learning system, the various devices that are part of the learning network each have a copy of the model on the device. The different devices/clients train their own copy of the model using the client’s local data, and then the parameters/weights from the individual models are sent to a master device, or server, that aggregates the parameters and updates the global model. This training process can then be repeated until a desired level of accuracy is attained. In short, the idea behind federated learning is that none of the training data is ever transmitted between devices or between parties, only the updates related to the model are.

Federated learning can be broken down into three different steps or phases. Federated learning typically starts with a generic model that acts as a baseline and is trained on a central server. In the first step, this generic model is sent out to the application’s clients. These local copies are then trained on data generated by the client systems, learning and improving their performance.

In the second step, the clients all send their learned model parameters to the central server. This happens periodically, on a set schedule.

In the third step, the server aggregates the learned parameters when it receives them. After the parameters are aggregated, the central model is updated and shared once more with the clients. The entire process then repeats.

The benefit of having a copy of the model on the various devices is that network latencies are reduced or eliminated. The costs associated with sharing data with the server is eliminated as well. Other benefits of federate learning methods include the fact that federated learning models are privacy preserved, and model responses are personalized for the user of the device.

Examples of federated learning models include recommendation engines, fraud detection models, and medical models. Media recommendation engines, of the type used by Netflix or Amazon, could be trained on data gathered from thousands of users. The client devices would train their own separate models and the central model would learn to make better predictions, even though the individual data points would be unique to the different users. Similarly, fraud detection models used by banks can be trained on patterns of activity from many different devices, and a handful of different banks could collaborate to train a common model. In terms of a medical federated learning model, multiple hospitals could team up to train a common model that could recognize potential tumors through medical scans.

Types of Federated Learning

Federated learning schemas typically fall into one of two different classes: multi-party systems and single-party systems. Single-party federated learning systems are called “single-party” because only a single entity is responsible for overseeing the capture and flow of data across all of the client devices in the learning network. The models that exist on the client devices are trained on data with the same structure, though the data points are typically unique to the various users and devices.

In contrast to single-party systems, multi-party systems are managed by two or more entities. These entities cooperate to train a shared model by utilizing the various devices and datasets they have access to. The parameters and data structures are typically similar across the devices belonging to the multiple entities, but they don’t have to be exactly the same. Instead, pre-processing is done to standardize the inputs of the model. A neutral entity might be employed to aggregate the weights established by the devices unique to the different entities.

Common Technologies and Frameworks for Federated Learning

Popular frameworks used for federated learning include Tensorflow Federated, Federated AI Technology Enabler (FATE), and PySyft. PySyft is an open-source federated learning library based on the deep learning library PyTorch. PySyft is intended to ensure private, secure deep learning across servers and agents using encrypted computation. Meanwhile, Tensorflow Federated is another open-source framework built on Google’s Tensorflow platform. In addition to enabling users to create their own algorithms, Tensorflow Federated allows users to simulate a number of included federated learning algorithms on their own models and data. Finally, FATE is also open-source framework designed by Webank AI, and it’s intended to provide the Federated AI ecosystem with a secure computing framework.

Federated Learning Challenges

As federated learning is still fairly nascent, a number of challenges still have to be negotiated in order for it to achieve its full potential. The training capabilities of edge devices, data labeling and standardization, and model convergence are potential roadblocks for federated learning approaches.

The computational abilities of the edge devices, when it comes to local training, need to be considered when designing federated learning approaches. While most smartphones, tablets, and other IoT compatible devices are capable of training machine learning models, this typically hampers the performance of the device. Compromises will have to be made between model accuracy and device performance.

Labeling and standardizing data is another challenge that federated learning systems must overcome. Supervised learning models require training data that is clearly and consistently labeled, which can be difficult to do across the many client devices that are part of the system. For this reason, it’s important to develop model data pipelines that automatically apply labels in a standardized way based on events and user actions.

Model convergence time is another challenge for federated learning, as federated learning models typically take longer to converge than locally trained models. The number of devices involved in the training adds an element of unpredictability to the model training, as connection issues, irregular updates, and even different application use times can contribute to increased convergence time and decreased reliability. For this reason, federated learning solutions are typically most useful when they provide meaningful advantages over centrally training a model, such as instances where datasets are extremely large and distributed.

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What is Deep Reinforcement Learning?

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What is Deep Reinforcement Learning?

Along with unsupervised machine learning and supervised learning, another common form of AI creation is reinforcement learning. Beyond regular reinforcement learning, deep reinforcement learning can lead to astonishingly impressive results, thanks to the fact that it combines the best aspects of both deep learning and reinforcement learning. Let’s take a look at precisely how deep reinforcement learning operates. Note that this article won’t delve too deeply into the formulas used in deep reinforcement learning, rather it aims to give the reader a high level intution for how the process works.

Before we dive into deep reinforcement learning, it might be a good idea to refresh ourselves on how regular reinforcement learning works. In reinforcement learning, goal-oriented algorithms are designed through a process of trial and error, optimizing for the action that leads to the best result/the action that gains the most “reward”. When reinforcement learning algorithms are trained, they are given “rewards” or “punishments” that influence which actions they will take in the future. Algorithms try to find a set of actions that will provide the system with the most reward, balancing both immediate and future rewards.

Reinforcement learning algorithms are very powerful because they can be applied to almost any task, being able to flexibly and dynamically learn from an environment and discover possible actions.

Overview of Deep Reinforcement Learning

What is Deep Reinforcement Learning?

Photo: Megajuice via Wikimedia Commons, CC 1.0 (https://commons.wikimedia.org/wiki/File:Reinforcement_learning_diagram.svg)

When it comes to deep reinforcement learning, the environment is typically represented with images. An image is a capture of the environment at a particular point in time. The agent must analyze the images and extract relevant information from them, using the information to inform which action they should take. Deep reinforcement learning is typically carried out with one of two different techniques: value-based learning and policy-based learning.

Value-based learning techniques make use of algorithms and architectures like convolutional neural networks and Deep-Q-Networks. These algorithms operate by converting the image to greyscale and cropping out unnecessary parts of the image. Afterward, the image undergoes various convolutions and pooling operations, extracting the most relevant portions of the image. The important parts of the image are then used to calculate the Q-value for the different actions the agent can take. Q-values are used to determine the best course of action for the agent. After the initial Q-values are calculated, backpropagation is carried out in order that the most accurate Q-values can be determined.

Policy-based methods are used when the number of possible actions that the agent can take is extremely high, which is typically the case in real-world scenarios. Situations like these require a different approach because calculating the Q-values for all the individual actions isn’t pragmatic. Policy-based approaches operate without calculating function values for individual actions. Instead, they adopt policies by learning the policy directly, often through techniques called Policy Gradients.

Policy gradients operate by receiving a state and calculating probabilities for actions based on the agent’s prior experiences. The most probable action is then selected. This process is repeated until the end of the evaluation period and the rewards are given to the agent. After the rewards have been dealt with the agent, the network’s parameters are updated with backpropagation.

A Closer Look at Q-Learning

Because Q-Learning is such a large part of the deep reinforcement learning process, let’s take some time to really understand how the Q-learning system works.

The Markov Decision Process

What is Deep Reinforcement Learning?

A markov decision process. Photo: waldoalvarez via Pixabay, Pixbay License (https://commons.wikimedia.org/wiki/File:Markov_Decision_Process.svg)

In order for an AI agent to carry out a series of tasks and reach a goal, the agent must be able to deal with a sequence of states and events. The agent will begin at one state and it must take a series of actions to reach an end state, and there can be a massive number of states existing between the beginning and end states. Storing information regarding every state is impractical or impossible, so the system must find a way to preserve just the most relevant state information. This is accomplished through the use of a Markov Decision Process, which preserves just the information regarding the current state and the previous state.  Every state follows a Markov property, which tracks how the agent change from the previous state to the current state.

Deep Q-Learning

Once the model has access to information about the states of the learning environment, Q-values can be calculated. The Q-values are the total reward given to the agent at the end of a sequence of actions.

The Q-values are calculated with a series of rewards. There is an immediate reward, calculated at the current state and depending on the current action. The Q-value for the subsequent state is also calculated, along with the Q-value for the state after that, and so on until all the Q-values for the different states have been calculated. There is also a Gamma parameter that is used to control how much weight future rewards have on the agent’s actions. Policies are typically calculated by randomly initializing Q-values and letting the model converge toward the optimal Q-values over the course of training.

Deep Q-Networks

One of the fundamental problems involving the use of Q-learning for reinforcement learning is that the amount of memory required to store data rapidly expands as the number of states increases. Deep Q Networks solve this problem by combining neural network models with Q-values, enabling an agent to learn from experience and make reasonable guesses about the best actions to take. With deep Q-learning, the Q-value functions are estimated with neural networks. The neural network takes the state in as the input data, and the network outputs Q-value for all the different possible actions the agent might take.

Deep Q-learning is accomplished by storing all the past experiences in memory, calculating maximum outputs for the Q-network, and then using a loss function to calculate the difference between current values and the theoretical highest possible values.

Deep Reinforcement Learning vs Deep Learning

One important difference between deep reinforcement learning and regular deep learning is that in the case of the former the inputs are constantly changing, which isn’t the case in traditional deep learning. How can the learning model account for inputs and outputs that are constantly shifting?

Essentially, to account for the divergence between predicted values and target values, two neural networks can be used instead of one. One network estimates the target values, while the other network is responsible for the predictions. The parameters of the target network are updated as the model learns, after a chosen number of training iterations have passed. The outputs of the respective networks are then joined together to determine the difference.

Policy-Based Learning

Policy-based learning approaches operate differently than Q-value based approaches. While Q-value approaches create a value function that predicts rewards for states and actions, policy-based methods determine a policy that will map states to actions. In other words, the policy function that selects for actions is directly optimized without regard to the value function.

Policy Gradients

A policy for deep reinforcement learning falls into one of two categories: stochastic or deterministic. A deterministic policy is one where states are mapped to actions, meaning that when the policy is given information about a state an action is returned. Meanwhile, stochastic policies return a probability distribution for actions instead of a single, discrete action.

Deterministic policies are used when there is no uncertainty about the outcomes of the actions that can be taken. In other words, when the environment itself is deterministic. In contrast, stochastic policy outputs are appropriate for environments where the outcome of actions is uncertain. Typically, reinforcement learning scenarios involve some degree of uncertainty so stochastic policies are used.

Policy gradient approaches have a few advantages over Q-learning approaches, as well as some disadvantages. In terms of advantages, policy-based methods converge on optimal parameters quicker and more reliably. The policy gradient can just be followed until the best parameters are determined, whereas with value-based methods small changes in estimated action values can lead to large changes in actions and their associated parameters.

Policy gradients work better for high dimensional action spaces as well. When there is an extremely high number of possible actions to take, deep Q-learning becomes impractical because it must assign a score to every possible action for all time steps, which may be impossible computationally. However, with policy-based methods, the parameters are adjusted over time and the number of possible best parameters quickly shrinks as the model converges.

Policy gradients are also capable of implementing stochastic policies, unlike value-based policies. Because stochastic policies produce a probability distribution, an exploration/exploitation trade-off does not need to be implemented.

In terms of disadvantages, the main disadvantage of policy gradients is that they can get stuck while searching for optimal parameters, focusing only on a narrow, local set of optimum values instead of the global optimum values.

Policy Score Function

The policies used to optimize a model’s performance aim to maximize a score function – J(θ). If J(θ) is a measure of how good our policy is for achieving the desired goal, we can find the values of “θ” that gives us the best policy. First, we need to calculate an expected policy reward. We estimate the policy reward so we have an objective, something to optimize towards. The Policy Score Function is how we calculate the expected policy reward, and there are different Policy Score Functions that are commonly used, such as: start values for episodic environments, the average value for continuous environments, and the average reward per time step.

Policy Gradient Ascent

What is Deep Reinforcement Learning?

Gradient ascent aims to move the parameters until they are at the place where the score is highest. Photo: Public Domain (https://commons.wikimedia.org/wiki/File:Gradient_ascent_(surface).png)

After the desired Policy Score Function is used, and an expected policy reward calculated, we can find a value for the parameter “θ” which maximizes the score function. In order to maximize the score function J(θ), a technique called “gradient ascent” is used. Gradient ascent is similar in concept to gradient descent in deep learning, but we are optimizing for the steepest increase instead of decrease. This is because our score is not “error”, like in many deep learning problems. Our score is something we want to maximize. An expression called the Policy Gradient Theorem is used to estimate the gradient with respect to policy “θ”.

Summing Up

In summary, deep reinforcement learning combines aspects of reinforcement learning and deep neural networks. Deep reinforcement learning is done with two different techniques: Deep Q-learning and policy gradients.

Deep Q-learning methods aim to predict which rewards will follow certain actions taken in a given state, while policy gradient approaches aim to optimize the action space, predicting the actions themselves. Policy-based approaches to deep reinforcement learning are either deterministic or stochastic in nature. Deterministic policies map states directly to actions while stochastic policies produce probability distributions for actions.

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What is Bayes Theorem?

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What is Bayes Theorem?

If you’ve been learning about data science or machine learning, there’s a good chance you’ve heard the term “Bayes Theorem” before, or a “Bayes classifier”. These concepts can be somewhat confusing, especially if you aren’t used to thinking of probability from a traditional, frequentist statistics perspective. This article will attempt to explain the principles behind Bayes Theorem and how it’s used in machine learning.

Defining Bayes Theorem

Bayes Theorem is a method of calculating conditional probability. The traditional method of calculating conditional probability (the probability that one event occurs given the occurrence of a different event) is to use the conditional probability formula, calculating the joint probability of event one and event two occurring at the same time, and then dividing it by the probability of event two occurring. However, conditional probability can also be calculated in a slightly different fashion by using Bayes Theorem.

When calculating conditional probability with Bayes theorem, you use the following steps:

  • Determine the probability of condition B being true, assuming that condition A is true.
  • Determine the probability of event A being true.
  • Multiply the two probabilities together.
  • Divide by the probability of event B occurring.

This means that the formula for Bayes Theorem could be expressed like this:

P(A|B) = P(B|A)*P(A) / P(B)

Calculating the conditional probability like this is especially useful when the reverse conditional probability can be easily calculated, or when calculating the joint probability would be too challenging.

A Practical Example

This might be easier to interpret if we spend some time looking at an example of how you would apply Bayesian reasoning and Bayes Theorem. Let’s assume you were playing a simple game where multiple participants tell you a story and you have to determine which one of the participants is lying to you. Let’s fill in the equation for Bayes Theorem with the variables in this hypothetical scenario.

We’re trying to predict whether each individual in the game is lying or telling the truth, so if there are three players apart from you, the categorical variables can be expressed as A1, A2, and A3. The evidence for their lies/truth is their behavior. Like when playing poker, you would look for certain “tells” that a person is lying and use those as bits of information to inform your guess. Or if you were allowed to question them it would be any evidence their story doesn’t add up. We can represent the evidence that a person is lying as B.

To be clear, we’re aiming to predict Probability(A is lying/telling the truth|given the evidence of their behavior). To do this we’d want to figure out the probability of B given A, or the probability that their behavior would occur given the person genuinely lying or telling the truth. You’re trying to determine under which conditions the behavior you are seeing would make the most sense. If there are three behaviors you are witnessing, you would do the calculation for each behavior. For example, P(B1, B2, B3 * A). You would then do this for every occurrence of A/for every person in the game aside from yourself. That’s this part of the equation above:

P(B1, B2, B3,|A) * P|A

Finally, we just divide that by the probability of B.

If we received any evidence about the actual probabilities in this equation, we would recreate our probability model, taking the new evidence into account. This is called updating your priors, as you update your assumptions about the prior probability of the observed events occurring.

Machine Learning Applications

The most common use of Bayes theorem when it comes to machine learning is in the form of the Naive Bayes algorithm.

Naive Bayes is used for the classification of both binary and multi-class datasets, Naive Bayes gets its name because the values assigned to the witnesses evidence/attributes – Bs in P(B1, B2, B3 * A) – are assumed to be independent of one another. It’s assumed that these attributes don’t impact each other in order to simplify the model and make calculations possible, instead of attempting the complex task of calculating the relationships between each of the attributes. Despite this simplified model, Naive Bayes tends to perform quite well as a classification algorithm, even when this assumption probably isn’t true (which is most of the time).

There are also commonly used variants of the Naive Bayes classifier such as Multinomial Naive Bayes, Bernoulli Naive Bayes, and Gaussian Naive Bayes.

Multinomial Naive Bayes algorithms are often used to classify documents, as it is effective at interpreting the frequency of words within a document.

Bernoulli Naive Bayes operates similarly to Multinomial Naive Bayes, but the predictions rendered by the algorithm are booleans. This means that when predicting a class the values will be binary, no or yes. In the domain of text classification, a Bernoulli Naive Bayes algorithm would assign the parameters a yes or no based on whether or not a word is found within the text document.

If the value of the predictors/features aren’t discrete but are instead continuous, Gaussian Naive Bayes can be used. It’s assumed that the values the continuous features have been sampled from a gaussian distribution.

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